Unlock order

Class planner & cheat sheet

Figure out which profession to unlock next, read the pros/cons, and feed that back into the stop-loss calculator.

Odd Jobber

Tier C · Carry

Unlocks: 0 cr

Starter kit with average sprint and small carrying capacity.

Pros

  • Free and always available
  • Balanced stats
  • No unlock friction

Cons

  • Low late-game ceiling
  • Mediocre stamina

Best for

Brand-new players · People learning monsters

Veterinarian

Tier A · Support

Unlocks: 12,000 cr

Portable heals and pet buffs keep squads alive deep into runs.

Pros

  • On-demand healing
  • Pairs with greedy teams
  • Great for Pit Maw floors

Cons

  • Limited damage output
  • Needs consumables to shine

Best for

Coordinated groups · Players who like support roles

Chef

Tier B · Support

Unlocks: 18,000 cr

Buff food and gadgets to keep everyone topped up between votes.

Pros

  • Cheap sustain
  • Great with food-heavy loot pools
  • Easy solo sustain

Cons

  • Less carry space
  • Setup time eats into vote windows

Best for

Players who roam base · Duos that farm mid floors

Sprinter

Tier S · Runner

Unlocks: 28,000 cr

Fastest class with elite escape tools for risky floors.

Pros

  • Huge movement speed
  • Pairs with greedy runs
  • Low downtime

Cons

  • Fragile
  • Team utility depends on player skill

Best for

Solo queue · Monster bait · Players who like to rotate objectives

Baseballer

Tier A · DPS

Unlocks: 32,000 cr

High stagger damage and crowd control with close-range swings.

Pros

  • Deletes Puppets
  • Cheap melee control
  • Fun skill ceiling

Cons

  • Short range
  • Needs stamina management

Best for

Aggressive squads · Players who answer Clone spawns

Porter

Tier S · Carry

Unlocks: 40,000 cr

Expanded backpack and passive sprint keep profits sky high.

Pros

  • Best money maker
  • Extra slots and movement
  • Pairs with any comp

Cons

  • Expensive unlock
  • Less combat focus

Best for

Late-game farmers · Teams chasing deep floors

Preferred style

Suggested unlock path

  1. Step 1

    Odd Jobber

    Unlock cost: 0 cr

    Stay here until you internalize every monster and loot curve.

    You can afford this now.

  2. Step 2

    Sprinter

    Unlock cost: 28,000 cr

    Speed gets you to elevators faster and salvages greedy pushes.

    Need approximately 22,000 more credits.

  3. Step 3

    Porter

    Unlock cost: 40,000 cr

    Bigger bags turn every run into cash even with average loot.

    Need approximately 34,000 more credits.

  4. Step 4

    Veterinarian

    Unlock cost: 12,000 cr

    Keeps squads healthy so they can greed more floors.

    Need approximately 6,000 more credits.