Loot Economy
Items & value density table
Sort by raw credits, slots, or efficiency to see what should stay in the backpack and what gets tossed mid-run.
Data refreshed Jan 10, 2025
| Item | Value | Slots | Value / slot | Notes |
|---|---|---|---|---|
Pit Moss Sample Special · Floors 5, 6, 7 | 560 | 1 | 560 | Needed for some lab quests, so it sells instantly in lobby. |
Fusion Catalyst Special · Floors 6, 7 | 1,000 | 2 | 500 | Essential for late-game gadgets, so market demand is high. |
Wayfinder Map Other · Floors 2, 3 | 480 | 1 | 480 | Map intel speeds up clears--consider keeping until the next vote. |
Soul Jam Other · Floors 6, 7, 8 | 900 | 2 | 450 | Top tier value density for deep dives. Always prioritize. |
Orb of Echoes Special · Floors 8, 9, 10 | 1,300 | 3 | 433.3 | End-game trophy item. Treat like a win condition. |
Nebula Crystal Special · Floors 7, 8, 9 | 1,100 | 3 | 366.7 | One of the best items in the rotation. Defend the carrier! |
Volatile Battery Special · Floors 4, 5, 6 | 720 | 2 | 360 | Shocks nearby mobs if thrown. Keep one if you expect Mimics. |
Compressed Fuel Special · Floors 3, 4, 5 | 700 | 2 | 350 | Pairs well with Chef buffs. Sell unless squad needs gadgets. |
Tactical Radio Other · Floors 1, 2, 3 | 350 | 1 | 350 | Boosts callouts when held. Sell after major fights. |
Surgical Kit Medical · Floors 2, 3, 4 | 650 | 2 | 325 | Great sell value and heals. Share with vets before cashing out. |
Shock Darts Other · Floors 2, 3, 4 | 320 | 1 | 320 | Good for interrupting Puppets. Keep one if you lack stuns. |
Charge Core Special · Floors 4, 5, 6 | 950 | 3 | 316.7 | Great for late runs, but heavy. Drop food for this every time. |
Fire Salts Special · Floors 2, 3, 4 | 600 | 2 | 300 | High sell price but contested. Keep for stim crafting if vet on team. |
Synth Coffee Drink · Floors 1, 2, 3 | 300 | 1 | 300 | Tiny speed buff when consumed. Keep a stack for emergencies. |
Glow Honey Food · Floors 4, 5 | 560 | 2 | 280 | Heals and sells well. Chef mains love it. |
Mega Juice Drink · Floors 2, 3, 4 | 520 | 2 | 260 | Minor sprint boost makes it worth keeping for Sprinter mains. |
Coolant Vial Medical · Floors 1, 2 | 260 | 1 | 260 | Light heal + debuff cleanse. Keep at least one in squad. |
Ancient Coin Other · Floors 1, 2 | 250 | 1 | 250 | Low value but fills odd slots while waiting on better loot. |
Bio Sample Special · Floors 3, 4 | 480 | 2 | 240 | Stackable quest item. Sell duplicates if labs already stocked. |
Old Wine Drink · Floors 1, 2, 3 | 420 | 2 | 210 | Easy stack early on. Great value density for the first vote. |
Mystery Crate Other · Floors 3, 4 | 800 | 4 | 200 | Bulky. Only grab if team coordinated to extract soon. |
Fermented Rice Food · Floors 1, 2 | 200 | 1 | 200 | Toss it when you see real loot. Good for filling the last slot. |
Field Rations Food · Floors 1, 2 | 180 | 1 | 180 | Okay filler item. Replace when you see anything above 200 value. |
Scrap Fuse Other · Floors 1 | 140 | 1 | 140 | Ignore unless Porter needs junk to hit quota. |
Source: Bloxinformer + in-game Album. Ping @run-planner on Discord for updates or to submit new loot data after a patch.