Threat brief

Monsters cheat sheet

No more doom-scrolling wikis mid-run. Keep this tab pinned and skim attack patterns before the elevator vote.

Ping vents before looting to avoid Pit Maws.

Stuns and coolant are gold for Fire Turkey floors.

If you suspect a Clone, spam emotes--impostors can't mimic HUD spam.

Pit Maw

Blender

Extreme danger

Floors 5, 6, 7, 8

Circular saw beast hiding in vents.

Attack: Pops out of vents and does a multi-tick bite in melee range.

Counter: Stay off vent grates, toss stun items, and rotate in pairs to bait pops.

Porters should drop extra weight before these floors to dodge easier.

Fire Turkey

Extreme danger

Floors 6, 7, 8, 9

Fast bird that ignites the hallway.

Attack: Sprints, leaves fire puddles, and body-checks the lead player.

Counter: Keep distance, jump fire puddles, and kite it into open rooms for stuns.

Carry coolant or stims to cleanse burn DoT.

Fridge Mimic

High danger

Floors 2, 3, 4

Looks like loot until it snaps shut on you.

Attack: Lures with loot glow, then chomps and drags victims.

Counter: Ping suspicious fridges, poke with junk items, and never loot alone.

Running Food

Meatball

Low danger

Floors 1, 2, 3

Edible mobs that flee but explode if cornered.

Attack: Runs until cornered, then self-destructs for AoE damage.

Counter: Shoot from range or leave them alone--value is low anyway.

Puppet

High danger

Floors 3, 4, 5, 6

Haunted mannequin that mirrors player actions.

Attack: Copies movement with a short delay, landing heavy melee when it syncs.

Counter: Break line of sight, confuse it with verticality, or burst it with shock darts.

Clone

Fake Teammate

Extreme danger

Floors 4, 5, 6, 7

Impostor entity that copies a random player.

Attack: Appears as a teammate until it backstabs or drags you away.

Counter: Call out voice lines, watch for missing equipment, and ping if unsure.

Sewer Crocodile

High danger

Floors 1, 2, 3, 4

Ambush predator living in waist-deep water.

Attack: Lurks underwater then lunges for heavy bleed damage.

Counter: Move along the walls, bait lunges with decoys, and punish with ranged damage.

Puppet Master

Extreme danger

Floors 7, 8, 9

Buffs nearby Puppets and disables abilities.

Attack: Channels beams into minions making them immune while draining your stamina.

Counter: Delete the master first, use crowd control, and deny line of sight.